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- TIKI
-
- setup
- {
- scale 1
- radius 10
- path models/weapons/jackbombhand
- surface all shader skin01.tga
- }
-
- init
- {
- server
- {
- classname Weapon
- name "jackbomb"
- hand righthand
- setrank 4
- anim idle
- startammo 100
- ammotype mana
- ammorequired 15
- setsize "-4 -4 -4" "4 4 4"
- firetype projectile
- projectile prj_jackbomb.tik
- cycletime 3
- thrownweapon 3
- torsoaim 1
- reticle 0
-
- // alternate hand lefthand
- alternate startammo 100
- alternate ammotype mana
- alternate ammorequired 20
- alternate firetype projectile
- alternate projectile models/prj_jackalt.tik
- alternate thrownweapon 8
- alternate cycletime 8
-
- cache models/prj_jackalt.tik
- cache models/prj_jackbomb.tik
- cache models/fx_catchfire.tik
- cache models/hud_foldout_jackbomb.tik
-
- }
- client
- {
- cache sound/weapon/jackbomb/jackbomb_toss.wav
- tagemitter tag_fuse fuse
- (
- no_deadtime
- model fire9.spr
- spawnrate 20
- accel 0 0 40
- scale 0.07
- scalerate 0.3
- life 0.25
- velocity 20
- offset crandom 0.5 crandom 0.5 0
- fade
- startoff
- )
- }
- }
-
- animations
- {
- idle jbomb_hand.tan
- fire jbomb_hand.tan
- {
- server
- {
- entry shoot
- last anim idle
- }
- client
- {
- entry sound sound/weapon/jackbomb/jackbomb_toss.wav 2 .3 384
- }
- }
- alternatefire jbomb_hand.tan
- {
- server
- {
- entry shoot alternate
- last anim idle
- }
- client
- {
- entry sound sound/weapon/jackbomb/jackbomb_toss.wav 2 .3 384
- }
- }
- }
-